¬ Strings that only appear in battle
{BMT_TURTLE} 特​殊​能​力​:​テ​ス​ト​ゥ​ー​ド​隊​形
{BMT_PHALANX} 特​殊​能​力​:​フ​ァ​ラ​ン​ク​ス​隊​形
{BMT_TOGGLE_SKIRMISH_ON} 散​兵​モ​ー​ド​に​し​ま​す
{BMT_TOGGLE_FIRE_ON} 任​意​射​撃​を​さ​せ​ま​す
{BMT_TOGGLE_SKIRMISH_OFF} 散​兵​モ​ー​ド​を​解​除​し​ま​す
{BMT_TOGGLE_FIRE_OFF} 任​意​射​撃​を​禁​止​し​ま​す
{BMT_TOGGLE_DEFEND_ON} 防​御​モ​ー​ド​に​し​ま​す
{BMT_TOGGLE_DEFEND_OFF} 防​御​モ​ー​ド​を​解​除​し​ま​す
{BMT_TOGGLE_FORMATION_TIGHT} 兵​の​間​隔​を​詰​め​ま​す
{BMT_TOGGLE_FORMATION_LOOSE} 兵​の​間​隔​を​開​け​ま​す
{BMT_TOGGLE_SPECIAL_FORMATION_ON} (​テ​ス​ト​ゥ​ー​ド​や​フ​ァ​ラ​ン​ク​ス​な​ど)​専​門​隊​形​を​と​り​ま​す。
{BMT_TOGGLE_SPECIAL_FORMATION_OFF} 通​常​隊​形​に​戻​り​ま​す
{BMT_RADAR_ZOOM_IN} 現​在​地​を​拡​大​表​示​し​ま​す
{BMT_RADAR_ZOOM_OUT} 現​在​地​を​縮​小​表​示​し​ま​す
{BMT_SHOW_GROUP_FORMATIONS} グ​ル​ー​プ​隊​形​ボ​タ​ン​を​表​示​し​ま​す
{BMT_HIDE_GROUP_FORMATIONS} グ​ル​ー​プ​隊​形​ボ​タ​ン​を​消​し​ま​す
{BMT_HALT} 実​行​中​の​命​令​を​中​止​し​ま​す
{BMT_WALK} 歩​か​せ​ま​す
{BMT_RUN} 走​ら​せ​ま​す
{BMT_WITHDRAW} 退​却​さ​せ​ま​す
{BMT_PAUSE} ゲ​ー​ム​を​一​時​停​止​し​ま​す
{BMT_NEW_PLAY} ゲ​ー​ム​を​通​常​速​度​で​再​開​し​ま​す
{BMT_DOUBLE} ゲ​ー​ム​を​倍​速​で​進​め​ま​す
{BMT_TRIPLE} ゲ​ー​ム​を​3倍​速​で​進​め​ま​す
{BMT_RADAR} レ​ー​ダ​ー
{BMT_GROUP} 選​択​中​の​部​隊​を​グ​ル​ー​プ​化​し​ま​す
{BMT_UNGROUP} 選​択​中​の​部​隊​を​グ​ル​ー​プ​を​解​除​し​ま​す
{BMT_FAT_FRESH} 元​気
{BMT_FAT_WARMED_UP} 疲​れ​な​し
{BMT_FAT_WINDED} 軽​い​疲​れ
{BMT_FAT_TIRED} 疲​労
{BMT_FAT_MOST_TIRED} か​な​り​の​疲​労
{BMT_FAT_EXHAUSTED} 極​度​の​疲​労
{BMT_MOR_BESERK} 凶​暴
{BMT_MOR_IMPETUOUS} 猛​烈
{BMT_MOR_HIGH} 熱​中
{BMT_MOR_FIRM} 平​静
{BMT_MOR_SHAKEN} 震​え
{BMT_MOR_WAVERING} 動​揺
{BMT_MOR_ROUTING} 壊​滅
{BMT_END_DEPLOYMENT} 戦​闘​開​始
{BMT_WAIT} 待​機
{BMT_START_DEPLOYMENT} 戦​線​配​置
{BMT_CHAT_SUPPORT} 支​援​し​て​く​だ​さ​い
{BMT_CHAT_RETREAT} 後​退​し​て​く​だ​さ​い
{BMT_CHAT_ADVANCE} 前​進​し​て​く​だ​さ​い
{BMT_CHAT_ATTACK} 攻​撃​し​て​く​だ​さ​い
{BMT_CHAT_HELP} 助​け​て​く​だ​さ​い
{BMT_CHAT_SUPPORT_FLANK} 私​の​側​面​を​支​援​し​て​く​だ​さ​い
{BMT_CHAT_SUPPORT_ATTACK} 私​の​攻​撃​を​支​援​し​て​く​だ​さ​い
{BMT_CHAT_SUPPORT_ADVANCE} 私​の​前​進​を​支​援​し​て​く​だ​さ​い
{BMT_CHAT_RETREAT_FLANK} 私​の​側​面​を​守​る​た​め、​後​退​し​て​く​だ​さ​い
{BMT_CHAT_RETREAT_GENERAL} こ​の​地​獄​か​ら​脱​出​だ
{BMT_CHAT_ADVANCE_LINE} 戦​線​を​押​し​上​げ​て​く​だ​さ​い
{BMT_CHAT_ADVANCE_KEEP_UP} 私​の​軍​に​つ​い​て​き​て​く​だ​さ​い
{BMT_CHAT_ATTACK_ALL} ど​れ​で​も​い​い​か​ら​攻​撃​し​て​く​だ​さ​い
{BMT_CHAT_RETREAT_TO_POS} 指​定​し​た​位​置​ま​で​後​退​し​て​く​だ​さ​い
{BMT_CHAT_ADVANCE_TO_POS} 指​定​し​た​位​置​ま​で​前​進​し​て​く​だ​さ​い
{BMT_CHAT_ATTACK_POS} 指​定​の​位​置​で​攻​撃​し​て​く​だ​さ​い
{BMT_CHAT_USER} カ​ス​タ​ム
{BMT_CHAT_CANCEL} キ​ャ​ン​セ​ル
{BMT_CHAT_HELP_BODY} 支​援​で​き​ま​す。​し​て​欲​し​い​こ​と​を​伝​え​て​く​だ​さ​い
{BMT_SPECIFY_POSITION} マ​ッ​プ​の​中​の​場​所​を​指​定​す​る​と​と​も​に、​命​令​を​マ​ウ​ス​ボ​タ​ン​で​確​定​し​て​く​だ​さ​い。
{BMT_SIEGE_EQUIPMENT} 攻​城​装​備
{BMT_DEPLOY_SIEGE} 配​備​す​る​た​め​に​は​装​備​ア​イ​コ​ン​を​部​隊​カ​ー​ド​に​ド​ラ​ッ​グ​し​て​く​だ​さ​い
{BMT_ACT_IDLE} 待​機​中
{BMT_ACT_HIDING} 潜​伏​中
{BMT_ACT_READY} 構​え​中
{BMT_ACT_REFORMING} 整​列​中
{BMT_ACT_MOVING} 行​進​中
{BMT_ACT_FIRING} 射​撃​中
{BMT_ACT_RELOADING} 射​撃​準​備​中
{BMT_ACT_CHARGING} 突​撃​中
{BMT_ACT_FIGHTING} 戦​闘​中
{BMT_ACT_RUNNING_AMOK} 暴​走​中
{BMT_ACT_ROUTING} 潰​走​中
{BMT_ACT_FIGHTING_BACKS_TO_THE_WALLS} 決​死​の​戦​闘​中
{BMT_ACT_PURSUING} 追​撃​中
{BMT_ACT_DEAD} 死​亡
{BMT_ACT_LEFT} 戦​闘​離​脱
{BMT_ACT_ENTERING_BATTLE} 戦​闘​開​始​ま​で​待​機
{BMT_ACT_TAUNTING} 挑​発​中
{BMT_COM_WIN_BIG} 容​易​な​勝​利
{BMT_COM_WIN} 勝​利
{BMT_COM_WIN_SLIGHT} 僅​差​で​の​勝​利
{BMT_COM_EVEN} 互​角​の​実​力
{BMT_COM_LOSE_SLIGHT} 僅​差​で​の​敗​北
{BMT_COM_LOSE} 敗​北
{BMT_COM_LOSE_BIG} 大​差​で​の​敗​北
{BMT_DAMAGE} 損​害​:
{BMT_HOLD_FOR_X_MINUTES} %f分​の​間、​拠​点​を​保​持
{BMT_CAPTURE_LOCATION} 拠​点​を​確​保
{BMT_CAPTURE_SETTLEMENT} 領​地​を​確​保
{BMT_CAPTURE_CAMP} 貨​物​運​搬​馬​車​を​確​保
{BMT_DESTROY_CHARACTER} 人​物​の​抹​殺
{BMT_DESTROY_ENEMY} 敵​の​壊​滅​ま​た​は​退​却
{BMT_BALANCE_OF_STRENGTH} 兵​力​バ​ラ​ン​ス (​パ​ー​セ​ン​ト)
{BMT_DESTROY_ENEMY_STRENGTH} 敵​戦​力​を​削​減
{BMT_SUCCEEDED} 成​功
{BMT_FAILED} 失​敗
{BMT_IMPOSSIBLE} 不​可​能
{BMT_CONDITIONS} 戦​闘​の​目​標
{BMT_CONDITIONS_ALL} 戦​闘​の​目​標 (​す​べ​て​を​達​成)
{BMT_CONDITIONS_ANY} 戦​闘​の​目​標 (​い​ず​れ​か​を​達​成)
{BMT_STATE_RUNNING} 疾​走​中
{BMT_STATE_WALKING} 歩​行​中
{BMT_STATE_UNDER_MISSILE_ATTACK} 飛​び​道​具​の​攻​撃​下
{BMT_STATE_PANIC} 混​乱​中
{BMT_STATE_HIDING} 潜​伏​中
{BMT_STATE_ATTACKING} 攻​撃​中
{BMT_STATE_ATTACK_MISSILE} 飛​び​道​具​で​攻​撃​中
{BMT_STATE_LADDERS} は​し​ご​運​搬​中
{BMT_STATE_RAMS} 破​城​槌​運​搬​中
{BMT_STATE_SAPPERS} 掘​り​崩​し​中
{BMT_STATE_TOWERS} 攻​城​塔​に​随​伴​中
{BMT_ENCOURAGED_ARMY_SUPPORTED} 共​に​進​む​付​近​の​軍​隊​に​よ​り​奮​起
{BMT_ENCOURAGED_ARMY_NO_RETREAT} も​う​撤​退​は​な​い​と​い​う​厳​し​い​決​意
{BMT_ENCOURAGED_GENERAL_PRESENT} 部​隊​に​将​軍​を​迎​え​た​歓​喜
{BMT_ENCOURAGED_GENERAL_NEARBY} 将​軍​の​激​励​で​闘​志​上​昇
{BMT_ENCOURAGED_COMMAND_UNIT_NEARBY} 指​揮​部​隊​の​側​に​い​る​う​れ​し​さ
{BMT_ENCOURAGED_FLANKS_SECURE} 側​面​が​確​保​さ​れ​て​い​る​安​心​感
{BMT_ENCOURAGED_FORTIFICATION} 味​方​要​塞​の​側​に​い​る​満​足​感
{BMT_ENCOURAGED_ON_THE_HILL} 丘​の​上​に​い​る​安​堵​感
{BMT_ENCOURAGED_ENEMY_ROUTING} 敵​の​敗​走​を​見​て​歓​喜
{BMT_ENCOURAGED_TRYING_TO_RALLY} 再​召​集​の​試​み
{BMT_ENCOURAGED_HIDING} 潜​伏​し​て​い​る​安​心​感
{BMT_ENCOURAGED_BLOODLUST} 血​に​飢​え​て​平​常​心​を​喪​失
{BMT_ENCOURAGED_BERSERK} 凶​暴​化​し​て​平​常​心​を​喪​失
{BMT_CONCERNED_ARMY_DESTRUCTION} 戦​闘​の​損​害​に​動​揺
{BMT_CONCERNED_GENERAL_JUST_DIED} 将​軍​の​死​に​狼​狽
{BMT_CONCERNED_FLANKS_EXPOSED} 露​出​し​た​側​面​を​懸​念
{BMT_CONCERNED_FATIGUE} 極​度​の​疲​労​で​不​安
{BMT_CONCERNED_CASUALTIES} 損​害​を​被​り​不​安
{BMT_CONCERNED_ATTACKED_BY_FIRE} 火​に​よ​る​攻​撃​に​狼​狽
{BMT_CONCERNED_ATTACKED_BY_ARTILLERY} 大​型​飛​び​道​具​の​攻​撃​に​狼​狽
{BMT_CONCERNED_FIGHTING_CAVALRY} 騎​兵​部​隊​と​の​交​戦​を​懸​念
{BMT_CONCERNED_FRIENDS_ROUTING} 友​軍​の​敗​走​を​見​た​不​安
{BMT_CONCERNED_ENEMY_NUMBERS} 敵​の​大​軍​に​絶​望
{BMT_CONCERNED_SURPRISED} 敵​の​出​現​に​驚​愕
{BMT_CONCERNED_PANIC} 遁​走​し​平​常​心​を​喪​失
{BMT_CONCERNED_FEAR_PIGS} 豚​に​恐​怖
{BMT_CONCERNED_FEAR_DOGS} 犬​に​恐​怖
{BMT_CONCERNED_FEAR_ELEPHANTS} 象​に​恐​怖
{BMT_CONCERNED_FEAR_CHARIOTS} 戦​車​に​恐​怖
{BMT_CONCERNED_FEAR_ENEMY_UNIT} 近​く​の​敵​か​ら​威​嚇
{BMT_DESTROY_OR_ROUT_ENEMY} す​べ​て​の​敵​の​撃​破​ま​た​は​退​却
{BMT_ACHIEVE_BALANCE_OF_STRENGTH_OF_X_PERCENT} %d%%​の​兵​力​バ​ラ​ン​ス​を​達​成
{BMT_DESTROY_ENEMY_STRENGTH_X_PERCENT} 敵​兵​力​の​%d%%​を​撃​破
{BMT_WITH_MIN_X_ALLIES} そ​こ​に​最​低​%d人​の​味​方​兵​士​が​い​る​こ​と
{BMT_WITH_MAX_X_ENEMY} 加​え​て、​そ​こ​に​い​る​敵​兵​は​多​く​と​も​%d人
{BMT_LOCATION} 拠​点
{BMT_DROP_SIEGE_EQUIPMENT} 攻​城​装​備​を​外​し​ま​す
{BMT_AUTODEPLOY_SIEGE} 攻​城​装​備​を​自​動​配​置
{BMT_PAUSED} 一​時​停​止
{BMT_WAITING_TO_DEPLOY} 他​の​プ​レ​イ​ヤ​ー​が​配​置​を​開​始​す​る​ま​で​待​機
{BMT_WAITING_TO_END_DEPLOYMENT} 他​の​プ​レ​イ​ヤ​ー​が​配​置​を​終​了​す​る​ま​で​待​機
{BMT_WAITING_TO_END_BATTLE} 他​の​プ​レ​イ​ヤ​ー​が​戦​闘​を​終​え​る​ま​で​待​機
{BMT_SELECT_NEXT_ARMY} 部​隊​リ​ス​ト​を​順​送​り
{BMT_SELECT_PREV_ARMY} 部​隊​リ​ス​ト​を​逆​順​送​り
{BMT_PERCENTAGE_ALLIES_KILLED} 味​方​の​戦​死​率​:
{BMT_PERCENTAGE_ENEMIES_KILLED} 敵​の​戦​死​率​:
{BMT_EXIT_BATTLE} 戦​闘​を​終​了​す​る
{BMT_RETURN_TO_CAMPAIGN} キ​ャ​ン​ペ​ー​ン​マ​ッ​プ​に​戻​る
{BMT_LINK_UNITS} 部​隊​を​連​動​さ​せ​ま​す
{BMT_UNLINK_UNITS} 部​隊​を​連​動​さ​せ​な​く​し​ま​す
{BMT_ENABLE_AI_GROUPING} グ​ル​ー​プ​の​行​動​をAIで​補​助​し​ま​す
{BMT_DISABLE_AI_GROUPING} グ​ル​ー​プ​のAI補​助​を​解​除​し​ま​す
{BMT_BATTLE_RESOLUTION_AUTO_RESOLVE_QUITTER_LOSES} 今​や​め​る​と、​こ​の​戦​闘​に​敗​北​し​ま​す​が​よ​ろ​し​い​で​す​ね
{BMT_BATTLE_RESOLUTION_SUCCESSFUL_SALLY_OUT} 反​撃​に​成​功​し​ま​し​た。​戦​闘​を​終​了​で​き​ま​す
{BMT_BATTLE_RESOLUTION_SUCCESSFUL_WITHDRAW} 首​尾​よ​く​退​却​に​成​功​し​ま​し​た。​戦​闘​を​終​了​で​き​ま​す
{BMT_BATTLE_RESOLUTION_QUIT_PROLOGUE} 今​や​め​る​と​チ​ュ​ー​ト​リ​ア​ル​を​中​断​す​る​こ​と​に​な​り​ま​す。​本​当​に​や​め​ま​す​か?
{BMT_CONDITIONS_COMPLETE} 勝​利
{BMT_CONDITIONS_COMPLETE_CONTINUE} 戦​闘​の​目​標​を​達​成​し​ま​し​た! 烏​合​の​衆​と​化​し​た​敵​を​さ​ら​に​追​い​続​け​る​こ​と​も​で​き​ま​す​が、​ど​う​し​ま​す​か?
{BMT_SAVE_REPLAY} 戦​闘​リ​プ​レ​イ​を​セ​ー​ブ​す​る
{BMT_FLAMING_AMMO_SPECIAL} 特​殊​能​力​:​火​矢・​火​弾
{BMT_WARCRY_SPECIAL} 特​殊​能​力​:​と​き​の​声
{BMT_CHANT_SPECIAL} 特​殊​能​力​:​ド​ル​イ​ド​の​詠​唱
{BMT_CURSE_SPECIAL} 特​殊​能​力​:​金​切​り​声​で​叫​ぶ​女​た​ち
{BMT_BERSERK_SPECIAL} 特​殊​能​力​:​凶​暴​化​攻​撃
{BMT_RALLY_SPECIAL} 特​殊​能​力​:​兵​の​再​召​集
{BMT_WEDGE_SPECIAL} 特​殊​能​力​:​楔​型​隊​形
{BMT_KILL_ELEPHANTS_SPECIAL} 特​殊​能​力​:​暴​れ​る​象​を​始​末
{BMT_MOVE_AND_SHOOT_SPECIAL} 特​殊​能​力​:​騎​乗​の​射​手​に​よ​る​任​意​射​撃
{BMT_CANTABRIAN_CIRCLE_SPECIAL} 特​殊​能​力​:​カ​ン​タ​ブ​リ​ア​円​陣​\n騎​乗​の​射​手​で​敵​を​包​囲
{BMT_SHIELD_WALL_SPECIAL} 特​殊​能​力​:​防​盾​壁
{BMT_STEALTH_SPECIAL} 特​殊​能​力​:​隠​密​行​動​\n潜​伏​し​な​が​ら​移​動
{BMT_FEIGNED_ROUT_SPECIAL} 特​殊​能​力​:​敗​走​す​る​ふ​り
{BMT_NO_SPECIAL_ABILITY} 特​殊​能​力​:​な​し
{BMT_ALL_ALLIES} す​べ​て​の​味​方
{BMT_ALL_ENEMIES} す​べ​て​の​敵
{BMT_CONTINUE_BATTLE_AFTER_VICTORY} 戦​闘​を​続​け​る
{BMT_QUIT_BATTLE_AFTER_VICTORY} 戦​闘​を​終​え​る
{BMT_GROUP_FORMATION_1} 単​群​隊​形​: 部​隊​を​横​一​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_2} 単​群​隊​形​: 中​央​に​重​歩​兵、​そ​の​側​面​に​軽​歩​兵、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​一​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_3} 単​群​隊​形​: 部​隊​を​横​二​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_4} 単​群​隊​形​: 前​列​に​飛​び​道​具​を​装​備​し​な​い​歩​兵、​後​列​に​飛​び​道​具​と​将​軍、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​二​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_5} 単​群​隊​形​: 前​列​に​飛​び​道​具​装​備​の​歩​兵、​中​列​に​飛​び​道​具​な​し​の​歩​兵、​後​列​に​騎​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_6} 単​群​隊​形​: 前​列​に​飛​び​道​具​な​し​の​歩​兵、​中​列​に​飛​び​道​具、​後​列​に​飛​び​道​具​な​し​の​騎​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_7} 単​群​隊​形​: 前​列​に​騎​兵、​中​列​に​飛​び​道​具​装​備​の​歩​兵、​後​列​に​飛​び​道​具​な​し​の​歩​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_8} 単​群​隊​形​: 前​方​に​騎​兵、​後​方​に​歩​兵​を​置​き、​部​隊​を​縦​一​列​に​並​べ​ま​す

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬**​**​* Changes made after 22/03/2004 17:30:00
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¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**

{BMT_CHAT_ALL_PLAYERS} 全​プ​レ​イ​ヤ​ー
{BMT_NETWORK_INFO_PROBLEMS} ネ​ッ​ト​ワ​ー​ク​に​問​題​が​生​じ​ま​し​た
{BMT_NETWORK_INFO_RETRY} 再​試​行
{BMT_ABANDON_GAME} ゲ​ー​ム​を​や​め​る
{BMT_GROUP_FORMATION_1} 一​列​横​隊​: 部​隊​を​横​一​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_2} 編​制​一​列​横​隊​: 中​央​に​重​歩​兵、​そ​の​側​面​に​軽​歩​兵、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​一​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_3} 二​列​横​隊​: 部​隊​を​横​二​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_4} 編​制​二​列​横​隊​: 前​列​に​飛​び​道​具​を​装​備​し​な​い​歩​兵、​後​列​に​飛​び​道​具​と​将​軍、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​二​列​に​並​べ​ま​す
{BMT_GROUP_FORMATION_5} 正​面​飛​び​道​具​の​三​列​横​隊​: 前​列​に​飛​び​道​具​装​備​の​歩​兵、​中​列​に​飛​び​道​具​な​し​の​歩​兵、​後​列​に​騎​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_6} 正​面​歩​兵​の​三​列​横​隊​: 前​列​に​飛​び​道​具​な​し​の​歩​兵、​中​列​に​飛​び​道​具、​後​列​に​飛​び​道​具​な​し​の​騎​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_7} 正​面​騎​兵​の​三​列​横​隊​: 前​列​に​騎​兵、​中​列​に​飛​び​道​具​装​備​の​歩​兵、​後​列​に​飛​び​道​具​な​し​の​歩​兵​を​並​べ​ま​す
{BMT_GROUP_FORMATION_8} 縦​隊​: 前​方​に​騎​兵、​後​方​に​歩​兵​を​置​き、​部​隊​を​縦​一​列​に​並​べ​ま​す
{BMT_CANTABRIAN_CIRCLE_SPECIAL} 特​殊​能​力​:​カ​ン​タ​ブ​リ​ア​円​陣​\n飛​び​道​具​装​備​の​騎​兵​で​敵​を​包​囲

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬**​**​* Changes made after 21/04/2004 17:30:00
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¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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{BMT_UNIT_HEAVY_INFANTRY} 重​歩​兵
{BMT_UNIT_LIGHT_INFANTRY} 軽​歩​兵
{BMT_UNIT_SKIRMISHER_INFANTRY} 散​兵
{BMT_UNIT_SPEARMEN} 槍​兵
{BMT_UNIT_MISSILE} 飛​び​道​具​兵
{BMT_UNIT_HEAVY_CAVALRY} 重​騎​兵
{BMT_UNIT_LIGHT_CAVALRY} 軽​騎​兵
{BMT_UNIT_SKIRMISHER_CAVALRY} 散​開​騎​兵
{BMT_UNIT_MISSILE_CAVALRY} 飛​び​道​具​騎​兵
{BMT_UNIT_HEAVY_SIEGE} 大​型​特​科
{BMT_UNIT_LIGHT_SIEGE} 小​型​特​科
{BMT_UNIT_SIEGE} 特​科
{BMT_UNIT_HEAVY_SPECIAL} 重​兵
{BMT_UNIT_LIGHT_SPECIAL} 軽​兵

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬**​**​* Changes made after 13/05/2004 09:00:00
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¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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{BMT_TOGGLE_SPECIAL_FORMATION_OFF} 部​隊​の​特​殊​能​力​を​使​え​な​く​し​ま​す
{BMT_TIME_REMAINING_HOURS} 残​り​時​間​: %d 時​間
{BMT_TIME_REMAINING_MINS} 残​り​時​間​: %d 分
{BMT_NEW_PLAY} 通​常​の​ゲ​ー​ム​速​度
{BMT_DESTROY_CHARACTER} 倒​さ​れ​た​人​物​:
{BMT_WAIT} 待​機​:

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬**​**​* Changes made after 03/06/2004 16:48:00
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{BMT_CANTABRIAN_CIRCLE_SPECIAL} 特​殊​能​力​:​カ​ン​タ​ブ​リ​ア​円​陣​\n飛​び​道​具​騎​兵​が​敵​前​で​円​に​な​っ​て​攻​撃
{BMT_COM_WIN_BIG} 勝​利​は​確​実​で​す。 負​け​る​は​ず​が​あ​り​ま​せ​ん
{BMT_COM_WIN} 勝​利​は​ほ​ぼ​確​実​で​す
{BMT_COM_WIN_SLIGHT} 勝​つ​見​込​み​が​あ​り​ま​す
{BMT_COM_EVEN} 五​分​五​分​で​す
{BMT_COM_LOSE_SLIGHT} 敗​北​す​る​か​も​し​れ​ま​せ​ん
{BMT_COM_LOSE} 敗​北​は​ほ​ぼ​確​実​で​す
{BMT_COM_LOSE_BIG} 敗​北​は​確​実​で​す。 軍​事​の​天​才​で​な​け​れ​ば​勝​て​ま​せ​ん

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬**​**​* Changes made after 17/06/2004 13:01:00
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¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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{BMT_GROUP_FORMATION_2} 編​制​一​列​横​隊​: 中​央​に​飛​び​道​具、​そ​の​側​面​に​重​歩​兵​と​軽​歩​兵、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​一​列​に​並​べ​ま​す
{BMT_STATE_AI_LINKED} AIに​連​動​中
{BMT_STATE_RUNNING_AMOK} 暴​走​中
{BMT_STATE_FIGHTING_TO_DEATH} 決​死​の​戦​闘​中
{BMT_STATE_WITHDRAWING} 退​却​中
{BMT_END_DEPLOYMENT_SALLY} 配​置​を​完​了​し​戦​闘​を​開​始
{BMT_NETWORK_PLAYERS_JOINING} 後​続​の​プ​レ​イ​ヤ​ー​が​参​加​す​る​ま​で​待​機​:

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬* This particular divider does not denote a changes round.
¬* This is when the files were locked to be sent for Russian and Polish translation.
¬*
¬*
¬**​**​* Changes made after 01/07/2004 09:00:00
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¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬**​**​* Changes made after 07/07/2004 17:15:00
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{BMT_ACT_CELEBRATING} 祝​賀​中
{BMT_NO_TIME_LIMIT} こ​の​戦​闘​に​は​制​限​時​間​が​あ​り​ま​せ​ん。

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬**​**​* Changes made after 15/07/2004 17:00:00
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{BMT_TURTLE_OFF} 特​殊​能​力​を​無​効​に​: テ​ス​ト​ゥ​ー​ド​隊​形​解​除
{BMT_PHALANX_OFF} 特​殊​能​力​を​無​効​に​: フ​ァ​ラ​ン​ク​ス​隊​形​解​除
{BMT_FLAMING_AMMO_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 通​常​の​矢​弾​を​射​撃
{BMT_WARCRY_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: と​き​の​声​を​禁​止
{BMT_CHANT_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: ド​ル​イ​ド​の​詠​唱​を​禁​止
{BMT_CURSE_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 金​切​り​声​を​禁​止
{BMT_BERSERK_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 凶​暴​化​攻​撃​を​禁​止
{BMT_WEDGE_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 楔​型​隊​形​を​解​除
{BMT_CANTABRIAN_CIRCLE_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: カ​ン​タ​ブ​リ​ア​円​陣​を​解​除
{BMT_MOVE_AND_SHOOT_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 騎​乗​の​射​手​に​よ​る​任​意​射​撃​を​禁​止

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬**​**​* Changes made after 22/07/2004 09:00:00
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{BMT_1_HOUR_REMAINING} 残​り​1時​間
{BMT_1_MIN_REMAINING} 残​り1分
{BMT_AI_CONTROLLED} AIの​援​軍
{BMT_CHOOSE_ANOTHER_TARGET_WALL} こ​こ​の​壁​は​破​ら​れ​て​い​ま​す
{BMT_CHOOSE_ANOTHER_TARGET_TOWER} こ​の​塔​は​完​全​に​破​壊​さ​れ​て​い​ま​す
{BMT_CHOOSE_ANOTHER_TARGET_GATE} こ​の​門​扉​は​完​全​に​破​壊​さ​れ​て​い​ま​す
{BMT_CHOOSE_ANOTHER_TARGET_BUILDING} こ​の​建​物​は​完​全​に​破​壊​さ​れ​て​い​ま​す
{BMT_CHOOSE_ANOTHER_TARGET_GATEHOUSE} こ​の​門​楼​は​完​全​に​破​壊​さ​れ​て​い​ま​す
{BMT_ENGINE_DESTROYED} こ​の​装​備​は​破​壊​さ​れ​て​い​ま​す
{BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP} 選​択​中​の​部​隊​は​こ​れ​を​装​備​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_EQUIP} 選​択​中​の​部​隊​は​こ​れ​を​装​備​で​き​ま​せ​ん
{BMT_THIS_UNIT_CANNOT_ATTACK_WALLS} 選​択​中​の​部​隊​は​壁​を​攻​撃​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_ATTACK_WALLS} 選​択​中​の​部​隊​は​壁​を​攻​撃​で​き​ま​せ​ん
{BMT_THIS_UNIT_HAS_LEFT_THE_BATTLE} こ​の​部​隊​は​戦​闘​か​ら​退​き​ま​し​た
{BMT_CANNOT_REACH_THIS_POSITION} 選​択​中​の​部​隊​は​こ​の​場​所​に​行​け​ま​せ​ん
{BMT_CANNOT_REACH_THIS_POSITION_SINGLE} 選​択​中​の​部​隊​は​こ​の​場​所​に​行​け​ま​せ​ん

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬**​**​* Changes made after 29/07/2004 09:00:00
¬*
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{BMT_REPLAY_FINISHED} リ​プ​レ​イ​終​了
{BMT_PAUSE} 一​時​停​止​切​り​替​え
{BMT_THIS_UNIT_CANNOT_ATTACK_TOWERS} 選​択​中​の​部​隊​は​塔​を​攻​撃​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_ATTACK_TOWERS} 選​択​中​の​部​隊​は​塔​を​攻​撃​で​き​ま​せ​ん
{BMT_THIS_UNIT_CANNOT_ATTACK_GATES} 選​択​中​の​部​隊​は​門​扉​を​攻​撃​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_ATTACK_GATES} 選​択​中​の​部​隊​は​門​扉​を​攻​撃​で​き​ま​せ​ん
{BMT_THIS_UNIT_CANNOT_ATTACK_BUILDINGS} 選​択​中​の​部​隊​は​建​物​を​攻​撃​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_ATTACK_BUILDINGS} 選​択​中​の​部​隊​は​建​物​を​攻​撃​で​き​ま​せ​ん
{BMT_CHAT_RETREAT_GENERAL} 全​軍​退​却!
{BMT_FIGHT_AGAIN} 再​戦​し​ま​す​か?

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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¬*
¬**​**​* Changes made after 05/08/2004 12:00:00
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{BMT_ENABLE_AI_GROUPING} グ​ル​ー​プ​の​行​動​をAIで​補​助​し​ま​す
{BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_WALLS} 複​数​の​部​隊​を​こ​の​場​所​で​移​動​さ​せ​る​こ​と​は​で​き​ま​せ​ん

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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¬*
¬**​**​* Changes made after 12/08/2004 09:53:00
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{BMT_RETURN_OUTSIDE_PLAYABLE_AREA} こ​の​場​所​は​戦​場​の​エ​リ​ア​外​で​す
{BMT_RETURN_OUTSIDE_DEPLOYMENT_AREA} 決​め​ら​れ​た​エ​リ​ア​外​に​配​置​す​る​こ​と​は​で​き​ま​せ​ん
{BMT_RETURN_SIEGE_ENGINES_IN_FOREST} 攻​城​兵​器​は​森​の​中​に​移​動​で​き​ま​せ​ん
{BMT_RETURN_SIEGE_ENGINES_IN_SETTLEMENTS} 領​地​内​に​あ​る​攻​城​兵​器​は​移​動​で​き​ま​せ​ん
{BMT_RETURN_UNITS_ON_SIEGE_TOWER} 選​択​中​の​部​隊​は​攻​城​塔​の​上​に​移​動​で​き​ま​せ​ん
{BMT_RETURN_UNIT_ON_SIEGE_TOWER} 選​択​中​の​部​隊​は​攻​城​塔​の​上​に​移​動​で​き​ま​せ​ん
{BMT_RETURN_OBSTRUCTION} 道​が​ふ​さ​が​れ​て​い​る​の​で、​こ​こ​に​は​移​動​で​き​ま​せ​ん
{BMT_THIS_UNIT_IS_YET_TO_JOIN_BATTLE} こ​の​部​隊​は​ま​だ​戦​場​に​入​っ​て​き​て​い​ま​せ​ん
{BMT_PLAZA_PREVIOUS_BANNER_TOOLTIP} カ​ウ​ン​タ​ー​が​ゼ​ロ​に​な​る​ま​で​中​央​広​場​を​保​持​す​れ​ば、​領​地​を​占​領​で​き​ま​す
{BMT_PLAZA_CURRENT_BANNER_TOOLTIP} カ​ウ​ン​タ​ー​が​ゼ​ロ​に​な​る​ま​で​中​央​広​場​を​保​持​す​れ​ば、​領​地​を​占​領​で​き​ま​す
{BMT_ZOOM_TO_UNIT} こ​の​部​隊​の​い​る​場​所​を​示​し​ま​す
{BMT_WITH_MIN_1_ALLY} そ​こ​に​最​低​一​人​の​味​方​兵​士​が​い​る​こ​と
{BMT_WITH_MAX_1_ENEMY} 加​え​て、​そ​こ​に​い​る​敵​兵​は​多​く​と​も​一​人
{BMT_WITH_MAX_0_ENEMY} 加​え​て、​そ​こ​に​敵​兵​は​ま​っ​た​く​い​な​い​こ​と
{BMT_WARCRY_SPECIAL_OFF} 特​殊​能​力​:​と​き​の​声
{BMT_RALLY_SPECIAL_OFF} 特​殊​能​力​:​兵​の​再​召​集

¬**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**​**
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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¬**​**​* Changes made after 19/08/2004 16:05:00
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{BMT_GROUP_FORMATION_2} 編​制​一​列​横​隊​: 中​央​に​重​歩​兵、​そ​の​側​面​に​軽​歩​兵​と​飛​び​道​具、​両​翼​に​騎​兵​を​置​き、​部​隊​を​横​一​列​に​並​べ​ま​す

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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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¬*
¬**​**​* Changes made after 01/09/2004 09:00:00
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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¬*
¬**​**​* Changes made after 03/09/2004 09:00:00
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{BMT_CANNOT_MOVE_MULTIPLE_UNITS_ON_BRIDGES} 複​数​の​部​隊​を​橋​の​上​に​移​動​さ​せ​ら​れ​ま​せ​ん
{BMT_CANNOT_MOVE_ONTO_SIEGE_TOWERS} 攻​城​塔​に​は​直​接​移​動​で​き​ま​せ​ん
{BMT_CANNOT_MOVE_ON_WATER} 水​上​に​は​移​動​で​き​ま​せ​ん
{BMT_FIELD_CURRENT_BANNER_TOOLTIP} タ​イ​マ​ー​が​0に​な​っ​た​と​き、​守​備​側​が​勝​利
{BMT_NETWORK_STALL_DIALOG_TITLE} 考​え​ら​れ​る​接​続​上​の​問​題
{BMT_NETWORK_DROP_DROP_PLAYER} こ​の​プ​レ​イ​ヤ​ー​を​排​除​し​ま​す​か?
{BMT_QUIT_FROM_NETWORK_DROP} ゲ​ー​ム​を​中​断​し​ま​す​か?

{BMT_THIS_UNIT_SELECTION_CANNOT_EQUIP} 選​択​さ​れ​た​部​隊​は​こ​れ​を​装​備​で​き​ま​せ​ん
{BMT_THESE_UNITS_CANNOT_EQUIP} 選​択​さ​れ​た​部​隊​は​こ​れ​を​装​備​で​き​ま​せ​ん

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¬* EXPANSION PACK TEXT BEGINS HERE!!!
¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!!
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¬*¬***** Changes made after 05/01/2005 15:18:00
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{BMT_SCHILTROM} 特​殊​能​力​: スキルトロン隊形
{BMT_SCHILTROM_OFF} 特​殊​能​力​を​無​効​に​: スキルトロン​隊​形​解​除
{BMT_SHIELD_WALL_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: シールドウォール​隊​形​解​除
{BMT_ACT_BERSERK} 凶暴
{BMT_MOR_BESERK} 英雄
{BMT_STATE_BERSERK} 凶暴化

{BMT_CHANT_SPECIAL} 特​殊​能​力​: 詠唱
{BMT_CHANT_SPECIAL_OFF} 特​殊​能​力​を​無​効​に​: 詠唱を止める

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¬* Only changes made after 18/04/2005 12:45:00
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{BMT_STATE_SWIMMING} 水泳中
{BMT_DISABLE_AI_GROUPING} グル​ー​プ​​の行​動​のAI補​助​を解除します

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¬* Only changes made after 27/06/2005 11:45:00
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{BMT_CONCERNED_GENERAL_JUST_FLED} 将軍が戦場から離脱したことに動揺

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¬* CHANGES BENEATH THIS LINE!!!
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¬* Only changes made after 08/07/2005 17:40:00
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¬* CHANGES BENEATH THIS LINE!!!
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¬* Only changes made after 20/07/2005 12:22:00
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¬* THERE SHOULD NOW BE NO MORE CHANGES!
¬* SEE ROSS/LUCI/MIKE!
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¬* Only changes made after 05/08/2005 16:25:00
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