advice_levels_onscreen_text_-969317430	We should concentrate our efforts on recruiting a unit of Provincial Cavalry here.	False
advice_levels_onscreen_text_-969391947	We should concentrate our efforts on recruiting a unit of Voltigeurs here.	False
advice_levels_onscreen_text_-969682611	We should concentrate our efforts on recruiting a unit of Nizam-I Cedit Light Infantry here.	False
advice_levels_onscreen_text_97123942	The pocketwatch shows how much time is left before the battle ends. The attacker must rout or destroy the defender within the time limit or lose the battle. To claim victory the defender has only to keep the attacker at bay.	False
advice_levels_onscreen_text_-97375295	The best naval commanders adapt their tactics to their environment. Take advantage of fog or heavy smoke to hide small or heavily damaged ships. This makes the enemy's job more difficult, a factor which can often prove crucial in the course of a battle.	False
advice_levels_onscreen_text_975754549	We should concentrate our research efforts on the Coke Blast Furnace.	False
advice_levels_onscreen_text_-979577978	Grouping ships will order them to maintain their current formation. When a group is selected, any orders given will be followed by all ships in the group, even as they hold their formation. This is the simplest way of controlling several ships at once.	False
advice_levels_onscreen_text_-979646939	We should concentrate our efforts on building a Sublime Porte here.	False
advice_levels_onscreen_text_981267051	We should concentrate our research efforts on Machine Tools.	False
advice_levels_onscreen_text_-981340853	There is often an advantage in ordering your infantry to counter-charge an attacking formation. The trick is to leave it until the last moment, so your own lines are not broken.	False
advice_levels_onscreen_text_983909124	We should concentrate our efforts on building Craft Workshops here.	False
advice_levels_onscreen_text_-98507501	Irregular troops are skilled launching surprise attacks before melting away into cover again. In a fair fight, most of them stand little chance against an organised foe, but then again fair fighting isn't what they tend to do!	False
advice_levels_onscreen_text_988732910	As a result of technological research, new ammunition types will become available to you over time. It is possible to change ammunition type during battle, but be aware that certain new developments will make some older types obsolete, and therefore unavailable in the future.	False
advice_levels_onscreen_text_-991921831	The penalty for breaking an alliance is greater the longer the agreement has been in place. Trust grows over time, so the higher an opinion of your nation is, the further it has to fall when things sour.	False
advice_levels_onscreen_text_-994167881	We should concentrate our efforts on building a Military Governor's Barracks here.	False
advice_levels_onscreen_text_995872182	Rival agents can be removed by assassination. Select your spy, then click on his intended target. Decide if the chance of success is worth the risk before confirming the order.	False
advice_levels_onscreen_text_-998943302	This colony has reached its maximum export capacity, despite the region's potential for greater production. Upgrade the port to ensure the cash keeps flowing and the coffers of your empire continue to be filled.	False
advice_levels_onscreen_text_999239458	We should concentrate our research efforts on the Rights of Man.	False
agent_attributes_effect_text_command_land	%+n to Command in land battles.	False
agent_attributes_effect_text_command_sea	%+n to Command in sea battles.	False
agent_attributes_effect_text_duelling_pistols	%+n to Duelling when duelling with pistols.	False
agent_attributes_effect_text_duelling_swords	%+n to Duelling when duelling with swords.	False
agent_attributes_effect_text_land_defence_engineering	%+n %% to battlefield defence work points.	False
agent_attributes_effect_text_land_siege_engineering	%+n %% to siege works points.	False
agent_attributes_effect_text_management	%+n to Management.	False
agent_attributes_effect_text_morale_land	%+n to army Morale.	False
agent_attributes_effect_text_morale_sea	%+n to fleet Morale.	False
agent_attributes_effect_text_movement_points_land	%+n %% to army movement allowance.	False
agent_attributes_effect_text_research	%+n to Research.	False
agent_attributes_effect_text_subterfuge	%+n to Subterfuge.	False
agent_attributes_effect_text_trade	PLACEHOLDER (agent_attributes.effect_text)	False
agent_attributes_effect_text_zeal	%+n to Zeal.	False
agent_attributes_name_command_land	Command on Land	False
agent_attributes_name_command_sea	Command at Sea	False
agent_attributes_name_duelling_pistols	Pistol duelling	False
agent_attributes_name_duelling_swords	Sword duelling	False
agent_attributes_name_land_defence_engineering	Land defence engineering	False
agent_attributes_name_land_siege_engineering	Siege engineering	False
agent_attributes_name_management	Management Skill	False
agent_attributes_name_morale_land	Morale	False
agent_attributes_name_morale_sea	Morale	False
agent_attributes_name_movement_points_land	movement_points_land_name	False
agent_attributes_name_research	Research Skill	False
agent_attributes_name_subterfuge	Subterfuge Skill	False
agent_attributes_name_trade	Trade	False
agent_attributes_name_zeal	Religious Zeal	False
agent_culture_details_description_text_admiralegy_european	Admirals.PLACEHOLDER	False
agent_culture_details_description_text_admiralegy_middle_east	Admirals.PLACEHOLDER	False
agent_culture_details_description_text_admiraleuropean	Admirals.PLACEHOLDER	False
agent_culture_details_description_text_admiralindian	Admirals.PLACEHOLDER	False
agent_culture_details_description_text_admiralmiddle_east	Admirals.PLACEHOLDER	False
agent_culture_details_description_text_assassinegy_middle_east	A Hashishin is a spy, saboteur, and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_description_text_assassinindian	A Thugee is a spy, saboteur and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_description_text_assassinmiddle_east	A Hashishin is a spy, saboteur, and assassin who can be sent into a target city to report on its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_description_text_banditeuropean	Bandit. PLACEHOLDER.	False
agent_culture_details_description_text_banditindian	Bandit. PLACEHOLDER.	False
agent_culture_details_description_text_banditmiddle_east	Bandit. PLACEHOLDER.	False
agent_culture_details_description_text_bandittribal	Bandit. PLACEHOLDER.	False
agent_culture_details_description_text_captainegy_european	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_captainegy_middle_east	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_captaineuropean	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_captainindian	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_captainmiddle_east	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_captaintribal	Captain. PLACEHOLDER.	False
agent_culture_details_description_text_catholic_missionaryeuropean	A Catholic Missionary is a religious teacher who spreads the word of Catholicism. Placing a Missionary within a region will cause a gradual conversion to Catholicism amongst the population. They will continue to automatically convert a region until moved.	False
agent_culture_details_description_text_colonelegy_european	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_colonelegy_middle_east	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_coloneleuropean	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_colonelindian	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_colonelmiddle_east	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_coloneltribal	Colonel. PLACEHOLDER.	False
agent_culture_details_description_text_Eastern_Scholaregy_middle_east	An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters.	False
agent_culture_details_description_text_Eastern_Scholarindian	An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters.	False
agent_culture_details_description_text_Eastern_Scholarmiddle_east	An Eastern Scholar is an educated man who can be sent into educational buildings to speed-up research, but cannot duel with other characters.	False
agent_culture_details_description_text_Generalegy_european	General. PLACEHOLDER.	False
agent_culture_details_description_text_Generalegy_middle_east	General. PLACEHOLDER.	False
agent_culture_details_description_text_Generaleuropean	General. PLACEHOLDER.	False
agent_culture_details_description_text_Generalmiddle_east	General. PLACEHOLDER.	False
agent_culture_details_description_text_gentlemanegy_european	A Gentleman is an educated man who can be sent into educational buildings to speed-up research, and can also duel with Spies and other Gentlemen. Select a target character in order to challenge them to a duel.	False
agent_culture_details_description_text_gentlemaneuropean	A Gentleman is an educated man who can be sent into educational buildings to speed-up research, and can also duel with Spies and other Gentlemen. Select a target character in order to challenge them to a duel.	False
agent_culture_details_description_text_indian_missionaryindian	A Brahmin is a religious teacher who spreads word of the Hindu faith around the world. Placing a Brahmin within a region will cause a gradual conversion to Hinduism amongst the population. They will continue to automatically convert a region until moved.	False
agent_culture_details_description_text_middle_east_missionaryindian	An Imam is a religious teacher who spreads word of Islam around the world. Placing an Imam with a region will cause a gradual conversion to Islam amongst the population. They will continue to automatically convert a region until moved.	False
agent_culture_details_description_text_middle_east_missionarymiddle_east	An Imam is a religious teacher who spreads word of Islam around the world. Placing an Imam with a region will cause a gradual conversion to Islam amongst the population. They will continue to automatically convert a region until moved.	False
agent_culture_details_description_text_ministeregy_european	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_ministeregy_middle_east	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_ministereuropean	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_ministerindian	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_ministermiddle_east	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_ministertribal	Minister. PLACEHOLDER.	False
agent_culture_details_description_text_orthodox_missionaryeuropean	An Orthodox Missionary is a religious teacher who preaches the Orthodox faith. Placing them within a region will cause a gradual conversion to the Orthodox faith amongst the population. They will continue to automatically convert a population until moved.	False
agent_culture_details_description_text_pirateeuropean	Arrr! Ye scurvy pirate! (PLACEHOLDER)	False
agent_culture_details_description_text_pirateindian	Arrr! Ye scurvy pirate! (PLACEHOLDER)	False
agent_culture_details_description_text_piratemiddle_east	Arrr! Ye scurvy pirate! (PLACEHOLDER)	False
agent_culture_details_description_text_piratetribal	Arrr! Ye scurvy pirate! (PLACEHOLDER)	False
agent_culture_details_description_text_Protestant_Missionaryeuropean	A Protestant Missionary is a religious teacher who spreads word of Protestantism. Placing a Missionary within a region will cause a gradual conversion to Protestantism amongst the population. They will continue to convert a region until moved.	False
agent_culture_details_description_text_rakeegy_european	A Spy is also a saboteur and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_description_text_rakeeuropean	A Spy is also a saboteur and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_description_text_raketribal	A Scout is a spy, saboteur, and assassin who can be sent into a target city to report its contents and sabotage buildings. To attempt an assassination select a target character.	False
agent_culture_details_onscreen_name_admiralegy_european	Admiral	False
agent_culture_details_onscreen_name_admiralegy_middle_east	Amir-al-bahr	False