button_cancel_Tooltip_1f006a	Cancel overwrite	True
 button_cancel_Tooltip_6e0048	Cancel	True
 button_kick_Tooltip_580067	Kick this player	True
"Effects"_NewState_Text_770033	Effects	True
"Effects"_Tooltip_360064	The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect.	True
"Effects"_Tooltip_480069	The icons below show the effects your current tax level settings are having on the two classes.	True
"Income"_NewState_Text_640047	Income	True
"Income"_Tooltip_5c005a	Tax incomes from the Lower and Upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes.	True
"Income"_Tooltip_7c005a	Tax incomes from the lower and upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes.	True
"Population Growth"_NewState_Text_20001a	Population Growth	True
"Population Growth"_Tooltip_750071	The pips below show the positive and negative influences that effect the growth of your population.||If the positive influences outweigh the negative ones, then your population will increase.||Mouse over individual influence icons to find out more about them.	True
"Population"_NewState_Text_7c0057	Population	True
"Population"_Tooltip_220013	This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your faction.||Move your cursor over the different areas below for more details.	True
"Public Order"_NewState_Text_23006c	Public Order	True
"Public Order"_Tooltip_1d006c	This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region, and this is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the pips below to see the positive and negative effects on the higher and lower classes.	True
"Region Economy"_NewState_Text_20001b	Region Wealth	True
"Region Economy"_Tooltip_6f003b	This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your Region Wealth. Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the pips to display more information.	True
"Town Wealth Growth"_NewState_Text_e003e	Town Wealth Growth	True
"Town Wealth Growth"_Tooltip_190029	This displays the factors affecting the rate at which your Region Wealth will grow per turn.||Move your cursor over the pips below to see what is helping and hindering growth.	True
"Urban Growth:"_NewState_Text_5e003f	Urban Growth:	True
"Urban Growth:"_Tooltip_190053	This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories.	True
"Wealth"_NewState_Text_610042	Wealth	True
"Wealth"_Tooltip_500013	In this section you can monitor the factors influencing your wealth for this region.||The wealth for this region, along with the wealth from your other regions, will contribute towards your overall income for your Empire.	True
_title_frame_assassinate_Text_14004e	Assassination	True
_title_frame_assassinate_Tooltip_630058	Despite the niceties of diplomacy and the notion of fair play you have decided the answer to your problems lies in assassination.||Before you start disposing of unwanted 'obstacles', you have to consider the potential risks and political ramifications of murder.||This panel will help you to decide whether this the right course of action - and if so who is the best target.||Move your cursor over the different areas below for more details.	True
_title_frame_duel_Text_190021	Duel	True
_title_frame_duel_Tooltip_1d007a	This is your duel panel.||This is a civilised time, and brawls are left to the uneducated. A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information.	True
_title_frame_duel_Tooltip_370070	A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information.	True
_title_frame_sabotage_Text_a0022	Sabotage	True
_title_frame_sabotage_Tooltip_2c007e	This is your sabotage panel, and from here you can see your sabotage options.||An ill-placed spanner or an 'accidental' fire can work wonders!||Damaged buildings will stop providing any income or bonuses until it is fully repaired - which costs money in itself!||There are more subtle motivations for sabotage - if you succeed, the targetted faction will automatically lay blame at the feet at their most hated enemy.||Perfect for playing one side off against another!||Before you do anything, check your chances of success.||If you fail, you may be captured and your faction will not be favourably looked on by your target.||Thatメs if they donメt make an example of you and decide to do some damage of their own!	True
_title_frame_sabotage_Tooltip_38005e	From here you can see your sabotage options.||An ill-placed spanner or an 'accidental' fire can work wonders.||Damaged buildings will stop providing any income or bonuses until it is fully repaired - which costs money in itself.||There are more subtle motivations for sabotage - if you succeed, the targetted nation will automatically lay blame at the feet at their most hated enemy.||Perfect for playing one side off against another.||Before you do anything, check your chances of success.||If you fail, you may be captured and your nation will not be favourably looked on by your target.||Thatメs if they donメt make an example of you and decide to do some damage of their own.	True
_title_frame_Tooltip_80064	After every battle this panel will appear.||It concentrates on the forces from both sides and how they stand after the dust has cleared.||Sometimes you will have captives to ransom, or a ransom yourself to pay!||Move your cursor over the different sections below for more information.	True
1_Tooltip_580034	Finest china||Present some of your finest china to show goodwill.	True
120_Tooltip_380043	If this is checked, a human player will substitute for the AI on the battle map.	True
120_tx_NewState_Text_14006f	60 Minutes	True
120_tx_NewState_Text_3d007c	2 Hours	True
120_tx_NewState_Text_4a0075	two hours	True
120_tx_NewState_Text_50022	Human player takes place of the AI	True
120_tx_Tooltip_380043	If this is checked, a human player will substitute for the AI on the battle map.	True
2_Tooltip_6b0056	Thoroughbred||Offer one of your thoroughbreds, a racing horse and a fine prize.	True
3_Tooltip_48004a	Jewellery||Send a gift of jewellery to demonstrate the worth you place on your friendship.	True
30_tx_NewState_Text_14006a	30 Minutes	True
30_tx_NewState_Text_14006b	20 Minutes	True
60_tx_NewState_Text_14006d	40 Minutes	True
60_tx_NewState_Text_3d000c	1 Hour	True
60_tx_NewState_Text_530017	one hour	True
accuracy_NewState_Text_e0033	Accuracy	True
accuracy_Tooltip_410033	This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value.	True
accuracy_Tooltip_69001e	Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value.	True
accuracy_Tooltip_69003e	Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value.	True
achievements_tx_NewState_Text_c0038	Achievements	True
active_tab_selected_Text_560065	Active Missions	True
active_tab_Tooltip_1b0076	This tab details any current Active Missions.||As you are assigned missions they will be entered here for easy referece.||On completion of the mission, or after the alloted time has run out, the mission will no longer be active and will be added to the Missions Log instead.||Move your cursor over the individual elements in this tab for more information.	True
active_tab_unselected_Text_560065	Active Missions	True
admin_cost_tx_default_Text_660063	Administration cost	True
admiral_Tooltip_2e0030	Admirals have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map.	True
admiral_Tooltip_5f0076	This is your admirals column.||Admirals each have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map.	True
advanced_options_Tooltip_4f0006	Select settings for your grand campaign here.||You can change these settings at any time during the campaign on the Game Settings panel.	True
advisor_portrait_Tooltip_b	Repeat advice	True
advisor_Tooltip_5a0048	Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on.	True
advisor_tx_NewState_Text_570012	Advisor Help	True
advisor_tx_NewState_Text_570032	Advisor help	True
advisor_tx_Tooltip_5a0048	Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on.	True
age_NewState_Text_5d0024	Age:	True
age_Tooltip_120073	This is the character's age.||It may be worth keeping an eye on this - no one lives forever, and some may be closer to the grave than others!	True
agent_embark_Tooltip_2f0014	Embark/Disembark||Move agent between your docked fleet and the port.	True
agent_options_Tooltip_4d0055	This is your agent options scroll||Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details.	True
agent_Tooltip_35001d	This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel.	True
agent_Tooltip_66005c	Your agents with their type shown underneath their name.||Left-click on each agent to jump to their location on the campaign map.||Right-clicking on an agent will bring up their details panel.	True
agents_selected_Tooltip_36006f	This tab displays all your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents!	True
agents_Tooltip_550015	Your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents!	True
agents_Tooltip_6f0016	This tab displays all your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents!	True
ai_moves_tx_NewState_Text_4e003d	Show AI moves:	True
Alliance1_NewState_Text_3f000f	Alliance 1	True
Alliance2_NewState_Text_3c000f	Alliance 2	True
allied_combatants_header_Tooltip_3e0032	Compare your details to your enemies to judge your chances of victory and to be fully prepared for the fight ahead.	True
Allies bar_Tooltip_80014	You have a military alliance with these nations.||They should come to your aid in war, especially to defend you if attacked.||They may be less willing to join you in attacking others, especially if they have good relations with your target.|| To make or break allies, or to simply see more details, see your diplomatic details panel.	True
allies_NewState_Text_760072	Allies:	True
allies_Tooltip_340037	Military alliances can help or hinder diplomatic negotiations.||If some of their allies are also your allies, they will have common ground with you, earning you a little more trust.||This can work the other way though - if their allies are your enemies you may have to work harder in negotiations.	True
allies_Tooltip_41006d	These are the factions that you are allied with.||It is worth noting if your allies are enemies of the faction you are dealing with, as this could affect negotiations.||Your choice of friends may mean you have to try harder to gain the trust of the other faction.||You might even go as far as breaking one alliance to gain another - decide which faction is will help you attain your goals!	True
allies_Tooltip_6f0013	These are this faction's allies.||Military alliances can help or hinder diplomatic negotiations.||If some of their allies are also your allies, they will have common ground with you, earning you a little more trust.||This works the other way though - if their allies are your enemies they may have to work harder in negotiations.	True
allies_Tooltip_e0035	You can ask for support from these nations in the event of a war.||It is worth noting if your allies are enemies of the nation you are dealing with, as this could affect negotiations.||Your choice of allies may mean you have to try harder to gain the trust of the other nation.||You might even go as far as breaking one alliance to gain another - decide which nation will help you attain your goals!	True
america_Tooltip_44002d	The Americas||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire.	True
america_Tooltip_7e0031	The Americas.||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your Empire.	True
Ammo_Tooltip_760059	Ammunition	True
AmmoBar_Tooltip_760059	Ammunition	True
ammunition_NewState_Text_760059	Ammunition	True
ammunition_Tooltip_6f0058	The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished.	True
ammunition_Tooltip_6f0078	The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished.	True
Ammunition_Tooltip_760059	Ammunition	True
amount_tx_NewState_Text_6c007a	Amount:	True
amount_tx_Tooltip_640075	This is the amount of money you will be paying out or demanding.||Select the arrow icons on the left or right to increase or decrease the money by 1000 each time.	True
ancillaries_title_NewState_Text_140040	Entourage	True
ancillaries_title_NewState_Text_60053	Followers	True
ancillaries_title_Tooltip_580047	As one travels through life they may pick up friends, acquaintances and hangers-on.||The places a character frequents and their actions will determine the kind of followers they pick up.	True
ancillaries_Tooltip_210056	Character's entourage.	True
announcement_txt_coming_soon_Text_5d0061	Coming Soon	True
announcement_txt_NewState_Text_330002	New Content available.	True
armies_Tooltip_66000f	Your armed forces on land, your generals, movement points for each of your armies and their status.||You may find some armies you have forgotten about, in which case you could disband them and save some money.	True
armies_Tooltip_7e0014	This is your armies tab.||This tab will show all your armed forces on land, your  generals, each armies movement points and their status.||You may even find some armies you have forgotten about, in which case you could disband them and save some money.	True