button_cancel_Tooltip_1f006a	Cancel overwrite	True
button_cancel_Tooltip_6e0048	Cancel	True
button_kick_Tooltip_580067	Kick this player	True

"Effects"_NewState_Text_770033 Effects True
"Effects"_Tooltip_360064 The icons below show the effects your current tax level settings are having on the two classes.||You will notice that the two classes are affected differently by tax levels.||High taxes for the lowest class reduce population growth as they make up the majority of the populace.||The upper classes are responsible for much of the wealth of a region, so taxing them at high rates will reduce town wealth and town wealth growth||Rich or poor, all are alike in one aspect - a shared dislike of taxes.||The higher tax levels are set, the unhappier both classes will be.||If you move the tax level sliders you will notice that these effects will change accordingly.||Move your cursor over the icons below to see the specific values of each effect. True
"Effects"_Tooltip_480069 The icons below show the effects your current tax level settings are having on the two classes. True
"Income"_NewState_Text_640047 Income True
"Income"_Tooltip_5c005a Tax incomes from the Lower and Upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes. True
"Income"_Tooltip_7c005a Tax incomes from the lower and upper classes for this theatre.||As you move the tax sliders these numbers will reflect the changes. True
"Population Growth"_NewState_Text_20001a Population Growth True
"Population Growth"_Tooltip_750071 The pips below show the positive and negative influences that effect the growth of your population.||If the positive influences outweigh the negative ones, then your population will increase.||Mouse over individual influence icons to find out more about them. True
"Population"_NewState_Text_7c0057 Population True
"Population"_Tooltip_220013 This section provides details on the population of this region.||You should aim to increase the population in a region as much as possible.||It is also beneficial to encourage your population to be the same religion as your faction.||Move your cursor over the different areas below for more details. True
"Public Order"_NewState_Text_23006c Public Order True
"Public Order"_Tooltip_1d006c This section shows the public order details for the different sections of your populace.||Keeping public order is essential to running a successful prosperous region, and this is influenced by both the population's happiness and the government's level of control over the region.||The highest and lowest classes have different levels of public order - if either class becomes unruly it can escalate into rebellion or even revolution.||Move your cursor over the pips below to see the positive and negative effects on the higher and lower classes. True
"Region Economy"_NewState_Text_20001b Region Wealth True
"Region Economy"_Tooltip_6f003b This displays all the factors that contribute to the generation of wealth in this region.||Industry and agriculture are important in advancing your Region Wealth. Build farms, ports and workshops to increase these aspects of your region.||Move your cursor over the pips to display more information. True
"Town Wealth Growth"_NewState_Text_e003e Town Wealth Growth True
"Town Wealth Growth"_Tooltip_190029 This displays the factors affecting the rate at which your Region Wealth will grow per turn.||Move your cursor over the pips below to see what is helping and hindering growth. True
"Urban Growth:"_NewState_Text_5e003f Urban Growth: True
"Urban Growth:"_Tooltip_190053 This is your Urban Growth.||This shows the progress towards the region generating a new town slot. This progress is dependent on your Population Growth.||A full bar represents a population increase of 20%.||When this bar is full, a new town slot will appear in your region. You can use slots to build ports, schools and factories. True
"Wealth"_NewState_Text_610042 Wealth True
"Wealth"_Tooltip_500013 In this section you can monitor the factors influencing your wealth for this region.||The wealth for this region, along with the wealth from your other regions, will contribute towards your overall income for your Empire. True
_title_frame_assassinate_Text_14004e Assassination True
_title_frame_assassinate_Tooltip_630058 Despite the niceties of diplomacy and the notion of fair play you have decided the answer to your problems lies in assassination.||Before you start disposing of unwanted 'obstacles', you have to consider the potential risks and political ramifications of murder.||This panel will help you to decide whether this the right course of action - and if so who is the best target.||Move your cursor over the different areas below for more details. True
_title_frame_duel_Text_190021 Duel True
_title_frame_duel_Tooltip_1d007a This is your duel panel.||This is a civilised time, and brawls are left to the uneducated. A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information. True
_title_frame_duel_Tooltip_370070 A duel is a gentleman's way of dealing with problems that cannot be solved with words.||This panel will appear when you have the option of a duel challenge.||Move your cursor over the details below for more information. True
_title_frame_sabotage_Text_a0022 Sabotage True
_title_frame_sabotage_Tooltip_2c007e This is your sabotage panel, and from here you can see your sabotage options.||An ill-placed spanner or an 'accidental' fire can work wonders!||Damaged buildings will stop providing any income or bonuses until it is fully repaired - which costs money in itself!||There are more subtle motivations for sabotage - if you succeed, the targetted faction will automatically lay blame at the feet at their most hated enemy.||Perfect for playing one side off against another!||Before you do anything, check your chances of success.||If you fail, you may be captured and your faction will not be favourably looked on by your target.||Thatメs if they donメt make an example of you and decide to do some damage of their own! True
_title_frame_sabotage_Tooltip_38005e From here you can see your sabotage options.||An ill-placed spanner or an 'accidental' fire can work wonders.||Damaged buildings will stop providing any income or bonuses until it is fully repaired - which costs money in itself.||There are more subtle motivations for sabotage - if you succeed, the targetted nation will automatically lay blame at the feet at their most hated enemy.||Perfect for playing one side off against another.||Before you do anything, check your chances of success.||If you fail, you may be captured and your nation will not be favourably looked on by your target.||Thatメs if they donメt make an example of you and decide to do some damage of their own. True
_title_frame_Tooltip_80064 After every battle this panel will appear.||It concentrates on the forces from both sides and how they stand after the dust has cleared.||Sometimes you will have captives to ransom, or a ransom yourself to pay!||Move your cursor over the different sections below for more information. True
1_Tooltip_580034 Finest china||Present some of your finest china to show goodwill. True
120_Tooltip_380043 If this is checked, a human player will substitute for the AI on the battle map. True
120_tx_NewState_Text_14006f 60 Minutes True
120_tx_NewState_Text_3d007c 2 Hours True
120_tx_NewState_Text_4a0075 two hours True
120_tx_NewState_Text_50022 Human player takes place of the AI True
120_tx_Tooltip_380043 If this is checked, a human player will substitute for the AI on the battle map. True
2_Tooltip_6b0056 Thoroughbred||Offer one of your thoroughbreds, a racing horse and a fine prize. True
3_Tooltip_48004a Jewellery||Send a gift of jewellery to demonstrate the worth you place on your friendship. True
30_tx_NewState_Text_14006a 30 Minutes True
30_tx_NewState_Text_14006b 20 Minutes True
60_tx_NewState_Text_14006d 40 Minutes True
60_tx_NewState_Text_3d000c 1 Hour True
60_tx_NewState_Text_530017 one hour True
accuracy_NewState_Text_e0033 Accuracy True
accuracy_Tooltip_410033 This reflects the likelihood of hitting the enemy by fire.||Gaining experience in battle will improve this value. True
accuracy_Tooltip_69001e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
accuracy_Tooltip_69003e Accuracy level for this unit.||This is how likely it is fired shots will hit the enemy.||Gaining experience in battle will improve this value. True
achievements_tx_NewState_Text_c0038 Achievements True
active_tab_selected_Text_560065 Active Missions True
active_tab_Tooltip_1b0076 This tab details any current Active Missions.||As you are assigned missions they will be entered here for easy referece.||On completion of the mission, or after the alloted time has run out, the mission will no longer be active and will be added to the Missions Log instead.||Move your cursor over the individual elements in this tab for more information. True
active_tab_unselected_Text_560065 Active Missions True
admin_cost_tx_default_Text_660063 Administration cost True
admiral_Tooltip_2e0030 Admirals have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map. True
admiral_Tooltip_5f0076 This is your admirals column.||Admirals each have their own individual traits and abilities depending on their experiences.||Some admirals will be better than others and you may want to move the best of them where they are needed most.||If a fleet has no admiral, the captain of the fleet will be displayed here instead.||Right-click to bring up the details for the selected admiral or captain.||Left-click to jump to his location on the main map. True
advanced_options_Tooltip_4f0006 Select settings for your grand campaign here.||You can change these settings at any time during the campaign on the Game Settings panel. True
advisor_portrait_Tooltip_b Repeat advice True
advisor_Tooltip_5a0048 Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on. True
advisor_tx_NewState_Text_570012 Advisor Help True
advisor_tx_NewState_Text_570032 Advisor help True
advisor_tx_Tooltip_5a0048 Check this box to receive gameplay tips from the in-game advisor.||The advisor will appear in the top left-hand of the screen.||If this is your first time playing the game, it is probably a good idea to have the advisor on. True
age_NewState_Text_5d0024 Age: True
age_Tooltip_120073 This is the character's age.||It may be worth keeping an eye on this - no one lives forever, and some may be closer to the grave than others! True
agent_embark_Tooltip_2f0014 Embark/Disembark||Move agent between your docked fleet and the port. True
agent_options_Tooltip_4d0055 This is your agent options scroll||Whenever one of your agents, be it a rake or gentleman, selects a viable target this will appear.||You will be presented with a selection of actions to perform depending on your agent and your target.||Move your cursor over the options for more details. True
agent_Tooltip_35001d This column shows the agents names. The type of agent they are is shown underneath.||Right-click on each agent to jump to their location on the campaign map.||Left-clicking on an agent will bring up their details panel. True
agent_Tooltip_66005c Your agents with their type shown underneath their name.||Left-click on each agent to jump to their location on the campaign map.||Right-clicking on an agent will bring up their details panel. True
agents_selected_Tooltip_36006f This tab displays all your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents! True
agents_Tooltip_550015 Your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents! True
agents_Tooltip_6f0016 This tab displays all your agents, their movement points and their location.||Your agents include your gentlemen, rakes and missionaries.||As your empire expands it can be tough keeping a track on all your agents, particularly if they are undercover in an enemies region.||Use this to pinpoint their location quickly and make the most of your agents! True
ai_moves_tx_NewState_Text_4e003d Show AI moves: True
Alliance1_NewState_Text_3f000f Alliance 1 True
Alliance2_NewState_Text_3c000f Alliance 2 True
allied_combatants_header_Tooltip_3e0032 Compare your details to your enemies to judge your chances of victory and to be fully prepared for the fight ahead. True
Allies bar_Tooltip_80014 You have a military alliance with these nations.||They should come to your aid in war, especially to defend you if attacked.||They may be less willing to join you in attacking others, especially if they have good relations with your target.|| To make or break allies, or to simply see more details, see your diplomatic details panel. True
allies_NewState_Text_760072 Allies: True
allies_Tooltip_340037 Military alliances can help or hinder diplomatic negotiations.||If some of their allies are also your allies, they will have common ground with you, earning you a little more trust.||This can work the other way though - if their allies are your enemies you may have to work harder in negotiations. True
allies_Tooltip_41006d These are the factions that you are allied with.||It is worth noting if your allies are enemies of the faction you are dealing with, as this could affect negotiations.||Your choice of friends may mean you have to try harder to gain the trust of the other faction.||You might even go as far as breaking one alliance to gain another - decide which faction is will help you attain your goals! True
allies_Tooltip_6f0013 These are this faction's allies.||Military alliances can help or hinder diplomatic negotiations.||If some of their allies are also your allies, they will have common ground with you, earning you a little more trust.||This works the other way though - if their allies are your enemies they may have to work harder in negotiations. True
allies_Tooltip_e0035 You can ask for support from these nations in the event of a war.||It is worth noting if your allies are enemies of the nation you are dealing with, as this could affect negotiations.||Your choice of allies may mean you have to try harder to gain the trust of the other nation.||You might even go as far as breaking one alliance to gain another - decide which nation will help you attain your goals! True
america_Tooltip_44002d The Americas||America, Europe and India are theatres where you can develop cities, recruit armies and wage war.||This is where you build your empire. True
america_Tooltip_7e0031 The Americas.||America, Europe and India are where you can develop cities, recruit armies and wage war.||This is where you build your Empire. True
Ammo_Tooltip_760059 Ammunition True
AmmoBar_Tooltip_760059 Ammunition True
ammunition_NewState_Text_760059 Ammunition True
ammunition_Tooltip_6f0058 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
ammunition_Tooltip_6f0078 The amount of ammunition this unit can carry into battle.||Once this has been used up the unit will be forced to switch to melee mode for any more fighting.||After the battle ammunition will be fully replenished. True
Ammunition_Tooltip_760059 Ammunition True
amount_tx_NewState_Text_6c007a Amount: True
amount_tx_Tooltip_640075 This is the amount of money you will be paying out or demanding.||Select the arrow icons on the left or right to increase or decrease the money by 1000 each time. True
ancillaries_title_NewState_Text_140040 Entourage True
ancillaries_title_NewState_Text_60053 Followers True
ancillaries_title_Tooltip_580047 As one travels through life they may pick up friends, acquaintances and hangers-on.||The places a character frequents and their actions will determine the kind of followers they pick up. True
ancillaries_Tooltip_210056 Character's entourage. True
announcement_txt_coming_soon_Text_5d0061 Coming Soon True
announcement_txt_NewState_Text_330002 New Content available. True
armies_Tooltip_66000f Your armed forces on land, your generals, movement points for each of your armies and their status.||You may find some armies you have forgotten about, in which case you could disband them and save some money. True
armies_Tooltip_7e0014 This is your armies tab.||This tab will show all your armed forces on land, your generals, each armies movement points and their status.||You may even find some armies you have forgotten about, in which case you could disband them and save some money. True